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How to Make a Voxel Model for Roblox Studio and Export RBXL

Build a voxel model in your browser, export an RBXL XML place from VoxelDraft, and continue editing the colored Parts in Roblox Studio.

VoxelDraft Team6 min read

How to Make a Voxel Model for Roblox Studio and Export RBXL

Voxel models are useful when you want a deliberately blocky look for a Roblox environment, prop, character prototype, or pixel-inspired structure. One workflow is to build the shape in a dedicated voxel editor first, then move the result into Roblox Studio for scripting and game-specific work.

VoxelDraft's Roblox voxel model maker can export the current model as an RBXL XML place file.

1. Build the large shape first

Start with the silhouette rather than details. For a house, create the walls and roof. For a prop, block out its largest volumes. For a character, establish the torso, head, and limb proportions first.

VoxelDraft includes paint, mirror, selection, templates, and other tools that are convenient for repeated cube-based structures.

2. Keep the block scale intentional

The VoxelDraft RBXL exporter converts each voxel into a 1×1×1 Roblox Part. That means the voxel grid becomes the scale of the first imported result.

Before exporting, check whether the model is too dense for the job you want it to do. A decorative prop can use more blocks than a large environment element that may appear many times in a scene.

3. Use color to establish the look

Voxel colors are transferred into the exported Roblox Parts. A limited palette often makes a block model easier to read and easier to adjust later.

You can still change materials, colors, transparency, grouping, or other properties after opening the file in Roblox Studio.

4. Export the RBXL file

Open the export controls in the VoxelDraft editor and choose Roblox RBXL. The exporter creates a Roblox XML place containing a model named VoxelDraft Export. The generated voxel Parts are anchored so the structure keeps its shape when opened.

Open the free online voxel editor to build a model, or read the Roblox voxel export tool page for the feature summary.

5. Finish the asset in Roblox Studio

The exported voxel geometry is only the modeling handoff. Roblox Studio is where you can add the game-specific behavior:

  • scripts and interactions
  • materials and visual effects
  • collision decisions
  • grouping and naming
  • lighting
  • animation or gameplay logic
  • optimization for the final scene

For larger models, consider whether every individual voxel needs to remain a separate Part in the final game. Depending on the asset and performance target, you may want to simplify or restructure the model after import.

When this workflow is useful

This browser-to-Studio workflow is especially convenient for:

  • voxel-style Roblox props
  • block buildings and scenery
  • pixel-inspired 3D art
  • quick environment prototypes
  • models that are easier to sketch with cubes than traditional meshes

VoxelDraft is an independent tool and is not affiliated with or endorsed by Roblox Corporation.

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